Hi! I am Ehont and I am the screenwriter and the main game designer of "War of Impuls". I promise to improve our game and send you the final version. Thank you for the high rating!
Crooked enemies.
Beatiful game! Will multiplayer?
Where tutorial? Where menu? Why player must be determined on the go?
Beatiful arts, good music, but crooked collisions and difficult to kill frogs
1)shoddy controlling
2)opponents walked on air
The game is not bad, but, as for me, you need give player tutorial in begining of game, rather than making a separate button in the menu.